In this series we focus our attention on the detailed and careful modeling of a specific Porsche 20" rim and accompanying tire. Includes 20 videos with over 3 hours of in-depth SolidWorks training for viewers of all skill levels.Read More
Hold onto your nunchacku! In this SolidWorks 201 Training Series industrial designer Adam O’Hern elevates SolidWorks ninjas to even more lethal status with more real-world design techniques inspired by real-world processes. Whether you’re an aspiring design rockstar or an above-average Maker, this course empowers product designers of all kinds to use SolidWorks as a powerful creative tool.Read More
Sharpen those chopsticks! In this SolidWorks 301 Training Series industrial designer Adam O’Hern continues to elevate SolidWorks ninjas to triple-kickflip-off-the-wall skills with even more real-world design techniques inspired by real-world processes. Whether you’re an aspiring design rockstar or an above-average Maker, here is yet another cadjunkie SolidWorks course that empowers product designers of all kinds to use SolidWorks as a powerful creative tool.Read More
Over the next few weeks we will be building a fully functional flamenco-style guitar that is ready to be machined, assembled, and played! Starting in SolidWorks, we will build the model with accurate, precise measurements that will enable the guitar to sound like hot salsa to the ears if built and played.Read More
If you've never used SolidWorks before, this is the place to start. Here we'll introduce key concepts for quick and dirty modeling from the perspective of an industrial designer.
We’re beginning an epic journey into the heart of the SolidWorks jungle. Our subject is a 50mm lens for an old 35mm hobbyist camera called the Pentax ZX-M—which was the computer-controlled successor to the legendary manual Pentax K1000.Read More
Welcome to the "SolidWorks Coffee Maker" video series. In this beginner series we'll be building coffee maker from scratch. We'll start by setting up our project and talk about a concept called "master model" which we'll also set up. From there we'll start adding details to our model and finish up by doing a simple render in MODO and creating drawings.Read More