We’ve finally done it: a near-perfect 'pillowed' rectangular surface in SolidWorks.Read More
When using modo as a design modeling tool, it's often important to know if your model is within draft tolerance, or to find inconspicuous undercuts that can ruin your mold-making mojo. Let's look at a way of creating a draft analysis in modo.Read More
Understanding mesh item centers in modo is critical to efficient file management, especially when dealing with complex scenes. Here we'll look at strategies for working with imported CAD data.Read More
There are effectively three ways of lighting in modo. We have environment maps, luminous polygons, and light items. We’ll take a look at what each of these mean and how even a subtle difference in the light type can drastically change the most subtle of light details.Read More
Welcome to "MODO for Industrial Design 2011" training series. During the next fifteen weeks we'll be taking a closer look at MODO as a design(er) tool. We'll start from the beginning, explaining MODO's UI and familiarize ourselves with most common tools. Each week we'll dig deeper and build upon previously gained knowledge.Read More
If you've never used SolidWorks before, this is the place to start. Here we'll introduce key concepts for quick and dirty modeling from the perspective of an industrial designer.
We’re beginning an epic journey into the heart of the SolidWorks jungle. Our subject is a 50mm lens for an old 35mm hobbyist camera called the Pentax ZX-M—which was the computer-controlled successor to the legendary manual Pentax K1000.Read More