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FUll Archives


February 06, 2012

MODO Lighting Basics

February 06, 2012/ Guest User
MODO Lighting Basics

There are effectively three ways of lighting in modo. We have environment maps, luminous polygons, and light items. We’ll take a look at what each of these mean and how even a subtle difference in the light type can drastically change the most subtle of light details.

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February 06, 2012/ Guest User/
MODO, Tips & Tricks, Lighting Basics, archives

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